

Space Colony does play slightly like The Sims. As the key to success is in keeping the crew happy, there is long-term value in buildings such as meditation chambers and discotheques, which allow characters to appease their more recreational wants and needs. Basics like power and life-support are important from the start, but other facilities soon become highly desired as well. In a theme reminiscent of Mucky Foot's Startopia, players develop a deep space home for the diverse crew, one building at a time. Space Colony features over 100 different buildings. Venus is joined by such other distinct individuals as a burly biker, a French debutante, a retired athlete, a valley girl, and an old man who constantly quotes Chinese philosophy. The crew is led by Venus Jones, an ambitious 23-year-old adventurer who plans to retire by the time she turns 25. The personalities and desires of each of the 20 crewmember characters are all quite different, so keeping the whole group happy requires a strategic sense of balance. Each character has different strengths and abilities that could prove crucial to the colony's success, but they all must be kept happy, or at least satisfied, if they're to use these skills for the good of the community. Players manage a rag-tag crew of space-farers who have set out to form a new colony.

Space Colony combines character management and city building in a light-hearted science-fiction setting.
